Monthly Archives: September 2008

The next full fledged LD competition is still months away, but I was thinking the other day about concepts and ideas that I’d like to try.  If the theme is right next time, perhaps I’ll use one of these.

‘tabletop’ wargame – Something along the lines of Axis & Allies.  Simple combat and strategy.  Perhaps even as simple as the old Global War bbs game would be doable in 48 hours.  Global War was troops only, while Axis & Allies has many unit types. 

Economic/Military strategy – Like Nobunaga’s Ambition.  Might have to simplify the combat a lot in order to get it done in 48 hours.  It also would be difficult to balance and tweak the economics.

play by email game – There was a game a few years back where your Kung Fu fighter fought against another person’s Kung Fu fighter.  You would challenge them by sending them an email and then it would play the match, and send the results back to you and the main server.  After awhile you would level up.  It got kinda weird when you had multiple challenges out and leveled up after one of them, but I’m sure there is a way to work around it.

sidescroller – I’ve always sorta wanted to make one of these, but never really got around to trying it.  When I was in 3rd grade, my friends and I used to make video games–on paper–and it would be neat to actually do it.  I think I have one or two of these sheets back at my folks’ house, so next time I’m there I’ll grab them.

Driving game – I think if you break it down to the basics, and stick to simple features, you could do a driving game.  Wouldn’t want to overdo the physics.  I’m thinking a lot more like Outrun than Gran Turismo.

Sports – It would be neat to come up with some kind of new sports game that could be simple enough for a 48 hour compo… and also fun.  Combine two sports or come up with a new one. 

Any types of games you’d like to prototype if you had a chance and a compatible theme?