Monthly Archives: December 2009

Like a broken record, my Java basecode for the Ludum Dare 48 Hour Game Programming Competition #16 is largely the same as the past two three four five competitions. I haven’t made any changes to it since the last compo, despite saying that I wanted to. Recently I have been dabbling with C++ again, though I don’t feel that I’d manage very well using it in a compo at this time.

Download it here.

Goals are pretty much repeating what I said last time:

  • Keep the same art style as last time.  I sketched things out on paper and scanned them in so I could colorize.  Keeping with bold colors and gradients is probably what I’ll do.
  • KISS – Keep It Simple, Stupid!  Making something too complex is just a recipe for a headache at 1pm on Sunday afternoon.
  • Make useful additions to the basecode that can be used in later competitions.  The screenshot stuff is an example of something I did previously that helps out a lot.
  • Finish most of the work by Saturday night so I can spend Sunday polishing.
  • Don’t run into dumb problems that eat up eight hours.

Tools in use:

  • Java 6 SDK (though last time I included a version for JDK 5)
  • Eclipse IDE
  • Photoshop, maybe some Illustrator
  • DrPetter’s sfxr for sound effects
  • Audition, if I can get it to play well with my sound card
  • HP OfficeJet 6450 All-In-One for scanning doodles
  • No Fear Energy Drink Sugar Free (Hopefully Boris Said and Carter Racing will run some Sprint Cup this year)
  • Everlasting Gobstoppers
  • mIRC for chattery
  • Killer Game Programming in Java and the base code I mentioned above.

Can’t wait to see what the theme is.  Hope it’s a fun one!