Category: dev

  • Ludum Dare 48 #15 – Caverns Post-Mortum

    This was probably the best Ludum Dare weekend I’ve had. My game was more than just a tech demo or an ‘unfinished’ idea. Of course, they never are truly complete after 48 hours time; there is always something else that can be tweaked or added. When all was said and done, however, my entry was…

  • LD48_13 basecode & goals

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    My basecode For LD48_13 is largely the same as the past two competitions.  I have updated it a little: Classes are now organized into the package net.lonestranger.common, game and network. Network isn’t really too useful yet.  The only class that exists in it is called Report.  It’s job is to take a string of data and…

  • LD48_13 is nigh!

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    The 13th Ludum Dare 48hr Game Programming competition starts this Friday, so it’s time to get the tools in order so there is less fussing when time is running short.  Also, my wife and I have been invited to Thanksgiving, The Sequel this Friday, so I won’t be home when the topic is announced.  I’ll…

  • Future Ludum Dare ideas

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    The next full fledged LD competition is still months away, but I was thinking the other day about concepts and ideas that I’d like to try.  If the theme is right next time, perhaps I’ll use one of these. ‘tabletop’ wargame – Something along the lines of Axis & Allies.  Simple combat and strategy.  Perhaps…

  • Ludum Dare 48 Hour Challenge #12

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    It’s time again.  Seems like just a short bit ago I was working on LD48 #11, and maybe it was.  The contests are on a much better schedule now which should help in participation.  I’ve been keeping myself busy working on a reborn and re-imagined project from back in ’03.  I’ll probably release more info…

  • LD48 Competition #11 Final Entry – BlockOut

    I managed to cobble together a mildly playable version of my game in time for the end of the Ludum Dare 48 Game Development  competition this weekend.  It’s a concept that I had been toying with this past week, jotting down some ideas and refining it along the way.  Quite simply, it’e the game Breakout,…

  • LD48_11 starts in eight hours

    The LD48 #11 Game Compitition starts in about eight and a half hours. The theme has yet to be decided, but it seems like it will most likely be one of the following: Minimalist (+28), Endless (+24), Defense (+22) or Flood (+15). My personal wish is to get Defense, as I’ve been thinking about a…

  • Jamming out the Games

    I saw a neat post on Playstation.Blog this morning about an internal event held by thatgamecompany called 24 Hour Game Jam.  The object of the event is to create a fun complete game in 24 hours on the PS3, with the specific goal being that they could play it in the office and even more…