Tag: ld48

  • Drag Postmortem

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    I had originally planned on collaborating with a friend on the Ludum Dare 26 Jam, however, plans started to fall apart Friday morning when my sister went into labor. Long story short, the baby was born later that evening, and along with other family commitments, took up most of the weekend. On Sunday I was…

  • One Game A Month: February – Shooting Gallery Submitted

    Earlier this month I submitted my “finished” One Game A Month entry for February, Shooting Gallery. It’s a simple game where you use the mouse to aim the reticle over the targets and fire on them. The object is to destroy them/get the most points before time runs out. The idea behind the shooting game…

  • One Game A Month: February Halfway Status

    For February, I am doing a simple shooting gallery game, similar to the ones you can find in carnivals and arcades. I am a lot further behind than I expected to be at this point in the month. I was hoping to be pretty much done with the basics and have a game ready to…

  • One Game A Month: February

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    Now that I have released January’s game to the wild, it is time to begin thinking about my next game. As the month went on, I decided that I did not want to finish my LD48 #24 game from last August where the theme was evolution. I like the game, and I made a lot…

  • LS-MAN v1 Postmortem

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    The game started as an entry to the Ludum Dare competition over a month ago with the theme “You Are The Villain.” I completed a reverse-Pacman game where you controlled the ghosts in order to trap Pacman and keep him from gobbling up your pellets. There was very little AI in it. I have a…

  • One Game A Month: January – LS-MAN Submitted

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    It’s not perfect, and there certainly are bugs to be found (especially with the path-following code) but it’s well-done enough for me to call it a finished game. It’s a game with a beginning, a middle and an end. I think this is a great success. LS-MAN is a reverse-Pacman game where you control the…