Tag: development

  • LD48_13 basecode & goals

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    My basecode For LD48_13 is largely the same as the past two competitions.  I have updated it a little: Classes are now organized into the package net.lonestranger.common, game and network. Network isn’t really too useful yet.  The only class that exists in it is called Report.  It’s job is to take a string of data and…

  • LD48 Competition #11 Final Entry – BlockOut

    I managed to cobble together a mildly playable version of my game in time for the end of the Ludum Dare 48 Game Development  competition this weekend.  It’s a concept that I had been toying with this past week, jotting down some ideas and refining it along the way.  Quite simply, it’e the game Breakout,…

  • LD48_11 starts in eight hours

    The LD48 #11 Game Compitition starts in about eight and a half hours. The theme has yet to be decided, but it seems like it will most likely be one of the following: Minimalist (+28), Endless (+24), Defense (+22) or Flood (+15). My personal wish is to get Defense, as I’ve been thinking about a…

  • Jamming out the Games

    I saw a neat post on Playstation.Blog this morning about an internal event held by thatgamecompany called 24 Hour Game Jam.  The object of the event is to create a fun complete game in 24 hours on the PS3, with the specific goal being that they could play it in the office and even more…