Category: dev

  • Drag Postmortem

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    I had originally planned on collaborating with a friend on the Ludum Dare 26 Jam, however, plans started to fall apart Friday morning when my sister went into labor. Long story short, the baby was born later that evening, and along with other family commitments, took up most of the weekend. On Sunday I was…

  • One Game A Month: February – Shooting Gallery Submitted

    Earlier this month I submitted my “finished” One Game A Month entry for February, Shooting Gallery. It’s a simple game where you use the mouse to aim the reticle over the targets and fire on them. The object is to destroy them/get the most points before time runs out. The idea behind the shooting game…

  • One Game A Month: February Halfway Status

    For February, I am doing a simple shooting gallery game, similar to the ones you can find in carnivals and arcades. I am a lot further behind than I expected to be at this point in the month. I was hoping to be pretty much done with the basics and have a game ready to…

  • One Game A Month: February

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    Now that I have released January’s game to the wild, it is time to begin thinking about my next game. As the month went on, I decided that I did not want to finish my LD48 #24 game from last August where the theme was evolution. I like the game, and I made a lot…

  • LS-MAN v1 Postmortem

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    The game started as an entry to the Ludum Dare competition over a month ago with the theme “You Are The Villain.” I completed a reverse-Pacman game where you controlled the ghosts in order to trap Pacman and keep him from gobbling up your pellets. There was very little AI in it. I have a…

  • One Game A Month: January – LS-MAN Submitted

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    It’s not perfect, and there certainly are bugs to be found (especially with the path-following code) but it’s well-done enough for me to call it a finished game. It’s a game with a beginning, a middle and an end. I think this is a great success. LS-MAN is a reverse-Pacman game where you control the…

  • One Game A Month

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    I am signed up for the One Game A Month challenge. The goal is to create 12 games, one a month, for the entirety of 2013. I know I will never be able to do that, but my goal is something that I think I can do: finish three games. The plan is to finish…

  • LD48 #24 – Those Stupid Aliens (with Postmortem)

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    My Ludum Dare Jam entry is Those Stupid Aliens. It’s a top-down space shooter. The player is firing from a capital ship at the bottom of the screen. It has just gone through a battle, defeating the enemy battleship, stranding hundreds of aliens. As a result of the battle, it only has enough shields to…

  • Ludum Dare #17 Pre-Compo Competition!

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    The latest in the Ludum Dare 48 Hour competitions is less than a week away! Time to get out that base code and wait, right? WRONG! There is so much for you to get ready and practice. You could be doing any of these: Draw some sprites for a random animation, either directly in a…

  • LD48 #16 Will Include a Lone Stranger

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    Like a broken record, my Java basecode for the Ludum Dare 48 Hour Game Programming Competition #16 is largely the same as the past two three four five competitions. I haven’t made any changes to it since the last compo, despite saying that I wanted to. Recently I have been dabbling with C++ again, though…