Category: games
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Drag Postmortem
I had originally planned on collaborating with a friend on the Ludum Dare 26 Jam, however, plans started to fall apart Friday morning when my sister went into labor. Long story short, the baby was born later that evening, and along with other family commitments, took up most of the weekend. On Sunday I was…
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One Game A Month: February – Shooting Gallery Submitted
Earlier this month I submitted my “finished” One Game A Month entry for February, Shooting Gallery. It’s a simple game where you use the mouse to aim the reticle over the targets and fire on them. The object is to destroy them/get the most points before time runs out. The idea behind the shooting game…
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One Game A Month: February Halfway Status
For February, I am doing a simple shooting gallery game, similar to the ones you can find in carnivals and arcades. I am a lot further behind than I expected to be at this point in the month. I was hoping to be pretty much done with the basics and have a game ready to…
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LS-MAN v1 Postmortem
The game started as an entry to the Ludum Dare competition over a month ago with the theme “You Are The Villain.” I completed a reverse-Pacman game where you controlled the ghosts in order to trap Pacman and keep him from gobbling up your pellets. There was very little AI in it. I have a…
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One Game A Month: January – LS-MAN Submitted
It’s not perfect, and there certainly are bugs to be found (especially with the path-following code) but it’s well-done enough for me to call it a finished game. It’s a game with a beginning, a middle and an end. I think this is a great success. LS-MAN is a reverse-Pacman game where you control the…
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LD48 #16 Will Include a Lone Stranger
Like a broken record, my Java basecode for the Ludum Dare 48 Hour Game Programming Competition #16 is largely the same as the past two three four five competitions. I haven’t made any changes to it since the last compo, despite saying that I wanted to. Recently I have been dabbling with C++ again, though…
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Ludum Dare 48 #15 – Caverns Post-Mortum
This was probably the best Ludum Dare weekend I’ve had. My game was more than just a tech demo or an ‘unfinished’ idea. Of course, they never are truly complete after 48 hours time; there is always something else that can be tweaked or added. When all was said and done, however, my entry was…
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Field Commander – Eve’s Study solution
I’ve been playing Field Commander on the PSP for many months now. It’s a great game and for the most part, once you get the hang of the units, each map can be completed in one or two tries in usually less than an hour. I went through a good deal of the game playing…
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LD48_13 basecode & goals
My basecode For LD48_13 is largely the same as the past two competitions. I have updated it a little: Classes are now organized into the package net.lonestranger.common, game and network. Network isn’t really too useful yet. The only class that exists in it is called Report. It’s job is to take a string of data and…
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LD48_13 is nigh!
The 13th Ludum Dare 48hr Game Programming competition starts this Friday, so it’s time to get the tools in order so there is less fussing when time is running short. Also, my wife and I have been invited to Thanksgiving, The Sequel this Friday, so I won’t be home when the topic is announced. I’ll…