For February, I am doing a simple shooting gallery game, similar to the ones you can find in carnivals and arcades. I am a lot further behind than I expected to be at this point in the month. I was hoping to be pretty much done with the basics and have a game ready to go, even if it looked crude. That would give me the rest of the month to do the polish and artwork.
As it is now, I am close to having an unpolished game, but not quite. I still need to finish the game wrapper, including the main menu and the endgame stipulations. Most of my time was spend getting the pseudo-3D implemented correctly (with a slight linear algebra refresher) and nail down some design restrictions. I have to balance what I need now, for February, and what I want to have it do for the other game that will eventually grow over this one.
One of the problems is that FlashPunk is a 2D framework, while I need to think in 3D for a few things. I may end up having to write my own moveTowards and such if I have entities move in three dimensions. I’m still figuring out how I will implement special entities–I have a factory, but it might just be a helper class. Still trying to put the pieces together in my head. I am realizing that some of the functionality I want would be better suited with a scripting language of some sort, but that is beyond a two-week deadline, I think.
Anyhow, the plan is to build a couple of hard-coded galleries and package this thing up to go, hopefully a few days early, and begin to think about March.
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