December 2nd, 2008 - LoneStranger
The 13th Ludum Dare 48hr Game Programming competition starts this Friday, so it’s time to get the tools in order so there is less fussing when time is running short. Also, my wife and I have been invited to Thanksgiving, The Sequel this Friday, so I won’t be home when the topic is announced. I’ll try to check in to LD.com with my phone so I can at least start planning things out in my head.
So let’s take a look at what I’ll be using… Read the rest of this entry »
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August 7th, 2008 - LoneStranger
It’s time again. Seems like just a short bit ago I was working on LD48 #11, and maybe it was. The contests are on a much better schedule now which should help in participation.
I’ve been keeping myself busy working on a reborn and re-imagined project from back in ‘03. I’ll probably release more info on that when I have something good to show off. If we get a compatible theme, perhaps some of the work on LD48_12 can be reassigned afterward to my other project. Honestly, working on that project the past week has kept my skills and mind frame in the perfect place for the LD48.
Last time around I had to take time out from the alotted 48 hours to attend a baseball game. I won’t have that problem this year, though I am in the mood for a good egg and bacon breakfast at a local joint Saturday morning. I hope to remember to take a picture of that for the food compo.
This time around isn’t going to be much different than last time. I’m going to use mostly the same tools as before:
- Java 6 SDK
- Eclipse 3.3.2 IDE
- Photoshop CS2
- HP OfficeJet 6450 All-In-One for scanning doodles
- No Fear Energy Drink (Go Boris Said #60!)
- Everlasting Gobstoppers
- mIRC for chattery
- Killer Game Programming in Java and the base code I used from last compo.
The only thing we need now is a theme!
Good luck, and see you in 1 day, 9 hours and 48 minutes!
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