Tag: dev

  • One Game A Month: February

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    Now that I have released January’s game to the wild, it is time to begin thinking about my next game. As the month went on, I decided that I did not want to finish my LD48 #24 game from last August where the theme was evolution. I like the game, and I made a lot…

  • LS-MAN v1 Postmortem

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    The game started as an entry to the Ludum Dare competition over a month ago with the theme “You Are The Villain.” I completed a reverse-Pacman game where you controlled the ghosts in order to trap Pacman and keep him from gobbling up your pellets. There was very little AI in it. I have a…

  • Ludum Dare #17 Pre-Compo Competition!

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    The latest in the Ludum Dare 48 Hour competitions is less than a week away! Time to get out that base code and wait, right? WRONG! There is so much for you to get ready and practice. You could be doing any of these: Draw some sprites for a random animation, either directly in a…

  • LD48_13 is nigh!

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    The 13th Ludum Dare 48hr Game Programming competition starts this Friday, so it’s time to get the tools in order so there is less fussing when time is running short.  Also, my wife and I have been invited to Thanksgiving, The Sequel this Friday, so I won’t be home when the topic is announced.  I’ll…

  • Ludum Dare 48 Hour Challenge #12

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    It’s time again.  Seems like just a short bit ago I was working on LD48 #11, and maybe it was.  The contests are on a much better schedule now which should help in participation.  I’ve been keeping myself busy working on a reborn and re-imagined project from back in ’03.  I’ll probably release more info…