LD48_13 is nigh!

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The 13th Ludum Dare 48hr Game Programming competition starts this Friday, so it’s time to get the tools in order so there is less fussing when time is running short.  Also, my wife and I have been invited to Thanksgiving, The Sequel this Friday, so I won’t be home when the topic is announced.  I’ll try to check in to LD.com with my phone so I can at least start planning things out in my head.

So let’s take a look at what I’ll be using…

  • Java 6 SDK
  • Eclipse 3.3.2 IDE
  • Photoshop CS2
  • HP OfficeJet 6450 All-In-One for scanning doodles
  • No Fear Energy Drink (Go Boris Said #60!)
  • Everlasting Gobstoppers
  • mIRC for chattery
  • Killer Game Programming in Java and the base code I used from last two compo, plus some enhacements.
  • Rock Band USB microphone, unless I get to the store to buy an adapter for my real mic.
  • Rock Band USB Drums plus the Drum Machine from Andrew Rudson.
  • The two additions are the USB devices.  I actually used the mic last compo to make the sounds for the monster, arrows and stair-stepping in my tower game.  I will have to go stock up on Gobstoppers and No Fear Energy Drink.

    I’ve just fired up Eclipse to create my workspace for this Friday.  It helps to have a clean app that opens up a window so I can get down to business once the theme is announced.  I wanted to add some functionality to the base code to make things easier.  For compo 12, I added the screen shot button so that I could easily take snaps of my progress.  This time, I want to integrate a simple logging class to make debugging easier.  If I get it done in time, I’ll link to a new base code zip file later in the week. 

    Anyway, I’m looking forward to completing a decent entry.  One of my personal goals is to crack the top five in any of the game categories.  It was nice last time to get in the top five for Food, but it would be even better for a game category.

    See you then!