Tag: gamedev

  • Drag Postmortem

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    I had originally planned on collaborating with a friend on the Ludum Dare 26 Jam, however, plans started to fall apart Friday morning when my sister went into labor. Long story short, the baby was born later that evening, and along with other family commitments, took up most of the weekend. On Sunday I was…

  • One Game A Month: February

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    Now that I have released January’s game to the wild, it is time to begin thinking about my next game. As the month went on, I decided that I did not want to finish my LD48 #24 game from last August where the theme was evolution. I like the game, and I made a lot…

  • LS-MAN v1 Postmortem

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    The game started as an entry to the Ludum Dare competition over a month ago with the theme “You Are The Villain.” I completed a reverse-Pacman game where you controlled the ghosts in order to trap Pacman and keep him from gobbling up your pellets. There was very little AI in it. I have a…

  • One Game A Month: January – LS-MAN Submitted

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    It’s not perfect, and there certainly are bugs to be found (especially with the path-following code) but it’s well-done enough for me to call it a finished game. It’s a game with a beginning, a middle and an end. I think this is a great success. LS-MAN is a reverse-Pacman game where you control the…

  • One Game A Month

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    I am signed up for the One Game A Month challenge. The goal is to create 12 games, one a month, for the entirety of 2013. I know I will never be able to do that, but my goal is something that I think I can do: finish three games. The plan is to finish…

  • Ludum Dare 48 #15 – Caverns Post-Mortum

    This was probably the best Ludum Dare weekend I’ve had. My game was more than just a tech demo or an ‘unfinished’ idea. Of course, they never are truly complete after 48 hours time; there is always something else that can be tweaked or added. When all was said and done, however, my entry was…

  • LD48_13 is nigh!

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    The 13th Ludum Dare 48hr Game Programming competition starts this Friday, so it’s time to get the tools in order so there is less fussing when time is running short.  Also, my wife and I have been invited to Thanksgiving, The Sequel this Friday, so I won’t be home when the topic is announced.  I’ll…

  • Future Ludum Dare ideas

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    The next full fledged LD competition is still months away, but I was thinking the other day about concepts and ideas that I’d like to try.  If the theme is right next time, perhaps I’ll use one of these. ‘tabletop’ wargame – Something along the lines of Axis & Allies.  Simple combat and strategy.  Perhaps…

  • Ludum Dare 48 Hour Challenge #12

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    It’s time again.  Seems like just a short bit ago I was working on LD48 #11, and maybe it was.  The contests are on a much better schedule now which should help in participation.  I’ve been keeping myself busy working on a reborn and re-imagined project from back in ’03.  I’ll probably release more info…

  • LD48 Competition #11 Final Entry – BlockOut

    I managed to cobble together a mildly playable version of my game in time for the end of the Ludum Dare 48 Game Development  competition this weekend.  It’s a concept that I had been toying with this past week, jotting down some ideas and refining it along the way.  Quite simply, it’e the game Breakout,…