Like a broken record, my Java basecode for the Ludum Dare 48 Hour Game Programming Competition #16 is largely the same as the past two three four five competitions. I haven’t made any changes to it since the last compo, despite saying that I wanted to. Recently I have been dabbling with C++ again, though I don’t feel that I’d manage very well using it in a compo at this time.
Goals are pretty much repeating what I said last time:
-
Keep the same art style as last time. I sketched things out on paper and scanned them in so I could colorize. Keeping with bold colors and gradients is probably what I’ll do.
-
KISS – Keep It Simple, Stupid! Making something too complex is just a recipe for a headache at 1pm on Sunday afternoon.
-
Make useful additions to the basecode that can be used in later competitions. The screenshot stuff is an example of something I did previously that helps out a lot.
-
Finish most of the work by Saturday night so I can spend Sunday polishing.
- Don’t run into dumb problems that eat up eight hours.
Tools in use:
- Java 6 SDK (though last time I included a version for JDK 5)
- Eclipse IDE
- Photoshop, maybe some Illustrator
- DrPetter’s sfxr for sound effects
- Audition, if I can get it to play well with my sound card
- HP OfficeJet 6450 All-In-One for scanning doodles
- No Fear Energy Drink Sugar Free (Hopefully Boris Said and Carter Racing will run some Sprint Cup this year)
- Everlasting Gobstoppers
- mIRC for chattery
- Killer Game Programming in Java and the base code I mentioned above.
Can’t wait to see what the theme is. Hope it’s a fun one!
Leave a Reply
You must be logged in to post a comment.